emonsteremonster tools

Dice probability

Explore exact dice-sum outcome counts and chances of reaching a target. Drag the graph handles to change inputs and explore the result.

Your inputs

These editable values illustrate the calculation. Replace them with your own inputs. Results update as you edit.

1–20
2–100
Target condition
0–2,001
Roll rule

Calculations run in your browser. Inputs are not saved or sent to analytics.

How it works

  • 1 ≤ face ≤
  • C₀(0) = 1; () = Σ ₋₁( − face); Probability = Favorable outcomes / Total equally likely outcomes × 100
  • Worked example: 2 × d6; s = 7 ⇒ 6 / 36 = 16.66666667%; max(d6,d6) ≥ 5 ⇒ 1 − (4/6)² = 55.55555556%
Input and formula key

Your result

Complete the inputs to see your result.

Assumptions and limitations

Use 1–20 identical fair, independent dice with 2–100 sides numbered from 1. Higher/lower modes roll two independent complete pools and select the higher/lower sum. Counts use exact integers; percentages are decimal approximations. This generic rule is not a game-specific mechanic. Rerolls, exploding dice, modifiers and publisher-specific rules are excluded.

Sources

Explore this subject: Mathematics

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